agoge app
PLAYER
NAME: Danni
CONTACT:
smithsyndicate / fyrestone#2955 @ discord / PM / purewhiteglastonbury@gmail.com
ARE YOU 18 OR OLDER: bones creak loudly, yes
CHARACTER
NAME: Travis Touchdown
CANON: No More Heroes
AGE: 30
CANON POINT: post-NMH2, but pre-epilogue
HISTORY: just "appearances"!
PERSONALITY:
To be perfectly blunt, Travis Touchdown is an asshole; a jerk, a douchebag. That one guy--you know, the shifty guy who hangs around the hentai aisle in the video store, wearing the gross cheap cologne and ogling the tentacle porn. He’s an irreconcilable pervert and the most embarrassing sort of geek there can ever be: i.e., utterly shameless. His motivations are largely based on what’s the most fun for him and what he wants. (This also includes propositioning anything with a pair of boobs.) Travis is selfish, rude, violent, and vulgar--he also takes a lot of enjoyment out of acting out and being a general nuisance. Half of this is because he’s really just that socially ignorant, but the other is because he enjoys any attention he can get, even if it is negative.
However, as obnoxious as he is, he isn’t a completely awful person. Travis once had an extremely childish view of the world, going on what was basically a fruitless killing spree based on some far-flung revenge plot, a death wish, and the desire to screw a hot Ukrainian/Japanese/French chick. But he's matured a great deal over the course of his games. He tends to think of himself first, true, but he does sympathize with others and understand their feelings and emotions. He can recognize pain; he’s capable of mercy and shies away from hurting the innocent. This has an especially big effect on the way that he fights. Though he is an assassin, when Travis fights, he fights fairly, no matter who he’s up against. Additionally, he’s seen to get more and more disgusted with the depravity of the UAA as time goes on, even showing some degree of remorse for his actions. By the second game he's completely acknowledged that the gladiatorial nature of the UAA's game is a horrible, horrible thing. He says it to Sylvia himself in the second to last battle of NMH2:
"We humans are alive, even if we are assassins! It doesn't matter if its a videogame, movie, drama, anime, manga! We're alive! People shed blood and die. This isn't a game! You can't just selfishly use death as your tool!"
Though he is an assassin, he only kills when it is completely necessary: he views all fights as a test of strength: something truly honorable. He detests murder without a cause and respects his opponents, especially if they're a good match for him. Thus, by the end of his tenure with the UAA he's gone from vengeance and joy killings to a genuine desire to topple an organization that's treated so many lives like so much cheap entertainment. Particularly when these were the lives of people he respected--fellow assassins who fought hard, only to be caught in a never-ending cycle of violence. In short, Travis really does see value in the lives of others, and if he doesn't have a good reason to kill a person, he won't.
The pain of the deaths of his loved ones (his parents' murder many years ago by his sister Jeane, his battle to the death with that sister three years ago, and his best friend Bishop's recent murder) has still shaken him and made him occasionally awkward or naive in social situations. This also applies to romantic relationships: he talks a big game, but most of his experience comes from porn tapes and hentai. He's been betrayed before and can be hesitant to trust others as a result, so it takes a lot of work to get past his angry otaku exterior. When he does open up and befriend someone, though, he is very loyal and will do his utmost to protect them. He was also once unable to kill women--something he's now overcome--but he still maintains his own strange form of chivalry. Though he flirts like nobody’s business, he won't make a move unless prompted, and even then, if it feels wrong (e.g. the girl is crazy or too young), he won't go with it. Basically, he tries to refrain from hurting women he isn't assigned to fight, and doesn't mack on the underage. He also refuses to kill children (except for the one that was actually a ghost, but that was different) and has previously spared assassins who he believed were too young.
At times, he seems to be gullible or naive, initially falling for the traps that every opponent sets for him--and really, it takes a very special kind of person to pick up scorpions with a set of tongs, put them in an OPEN container on your back, and then bend over to pick up more scorpions. He leaps into bad situations without a thought for consequences, and is easily manipulated by a nice rack and a pretty face (thanks a lot, Sylvia). But on other occasions, he displays a clever streak, especially when he's fighting: he'll study an opponent's style and learn their weak points quickly enough to take them down. He even waxes poetic from time to time, usually when he's made to question his own philosophies. And, in the end, he’s at least persistent; it’ll take a lot to dissuade Travis from a goal he’s set for himself, for better or for worse.
Though Travis eventually faces his dark past, he can't completely put it behind him--there's still a picture of Jeane (his first love, half-sister, and the murderer of his parents) in his house, though the face is scribbled out. He is a man filled with a lot of pain and a lot of regrets behind a seemingly shallow front. He won't admit it to anyone, not even himself, but the guilt is always there and constantly gnawing at him. He's caught in a vicious cycle of his own making: by refusing to completely reconcile with his past and move on with his life, he tries to find distraction and solace in assassination, and when things go wrong and he isn't sure what else to do, he continues to kill and find different ways to shift blame for his problems away from himself. The assassination business was a way out, and a self-destructive one at that.
In the end, true to the game’s title, Travis Touchdown is anything but a hero. However...what matters now is that he is at least somewhat aware of these personal flaws. He's had time to think about things. Even if he doesn't stop killing, he's still taking it more seriously. He knows all too well how badly it hurts to lose someone, and he'll do anything for the few loved ones he's got left. But most importantly, he wants to actually start doing things right and turning things around for himself. He wants to be a hero. He even says it himself.
"I want to be a hero, by my own standards."
Long story short, Travis has grown from a near villain protagonist to a jerk with a heart of gold. He's still got a slightly...unique view of right and wrong, however, and he's still not an entirely emotionally mature individual. Though he's still got a very long way to go before he can truly become a good guy--if he can ever become a "good guy" at all--he's on his way there.
POWERS:
Travis is skilled at swordplay as well as physical combat, with a focus on hand-to-hand brawling and wrestling techniques. His experiences in both are varied; he's learned new techniques everywhere, from training in the infamous Dungeon in Calgary and under a former professional wrestler to correspondence courses and video tapes. His style's rough at times, yes, but his strength is not something to be taken lightly. He's at his most clever in the middle of a fight--he's got a decent sense of strategy, even if he's sometimes too hot-headed to remember it. (For example, during his fight with Bad Girl, the wrestling moves he did were all focused on weakening her batting arm.) Travis is also quick to learn new techniques and is reasonably intelligent. However, Travis is an ordinary human and, now that he’s without cutscene immortality and unlimited continues, he can be killed fairly easily. Furthermore, his fighting style is quite rough and unrefined, and he is also mostly accustomed to a beam weapon, which is much lighter than the average sword.
SAMPLES
1ST PERSON: here, and if a d_p sample is too fourthwally, here
3rd PERSON: here
MISC
PLANS: Travis is here to get routinely upstaged by Henry Cooldown. 8') But no really-- Travis is a wildcard of a character, and how he will react to the missions and action in spite of being an action-based character will vary wildly! I'm always excited to explore his morality/lack thereof and how he affects other characters, and in a mission-based game it'll be interesting to kinda let him loose with everyone else. :9
ITEM: His beam katana, Tsubaki!
CHARACTER @ID SUGGESTIONS: @CROWNLESSKING, @NOMOREHERO, @TRAVISTHEGREAT - all things he's been canonically either nicknamed or known as via urban legend! alternatively something truly horrible because he's a giant embarrassing weeaboo
HOW DID YOUR CHARACTER JOIN COST?
He joined of his own volition, but, much like his recruitment to the UAA in canon, the circumstances are pretty murky and likely involved him getting super smashed in a bar and agreeing to it without fully understanding the consequences.... rip.
NAME: Danni
CONTACT:
ARE YOU 18 OR OLDER: bones creak loudly, yes
CHARACTER
NAME: Travis Touchdown
CANON: No More Heroes
AGE: 30
CANON POINT: post-NMH2, but pre-epilogue
HISTORY: just "appearances"!
PERSONALITY:
To be perfectly blunt, Travis Touchdown is an asshole; a jerk, a douchebag. That one guy--you know, the shifty guy who hangs around the hentai aisle in the video store, wearing the gross cheap cologne and ogling the tentacle porn. He’s an irreconcilable pervert and the most embarrassing sort of geek there can ever be: i.e., utterly shameless. His motivations are largely based on what’s the most fun for him and what he wants. (This also includes propositioning anything with a pair of boobs.) Travis is selfish, rude, violent, and vulgar--he also takes a lot of enjoyment out of acting out and being a general nuisance. Half of this is because he’s really just that socially ignorant, but the other is because he enjoys any attention he can get, even if it is negative.
However, as obnoxious as he is, he isn’t a completely awful person. Travis once had an extremely childish view of the world, going on what was basically a fruitless killing spree based on some far-flung revenge plot, a death wish, and the desire to screw a hot Ukrainian/Japanese/French chick. But he's matured a great deal over the course of his games. He tends to think of himself first, true, but he does sympathize with others and understand their feelings and emotions. He can recognize pain; he’s capable of mercy and shies away from hurting the innocent. This has an especially big effect on the way that he fights. Though he is an assassin, when Travis fights, he fights fairly, no matter who he’s up against. Additionally, he’s seen to get more and more disgusted with the depravity of the UAA as time goes on, even showing some degree of remorse for his actions. By the second game he's completely acknowledged that the gladiatorial nature of the UAA's game is a horrible, horrible thing. He says it to Sylvia himself in the second to last battle of NMH2:
"We humans are alive, even if we are assassins! It doesn't matter if its a videogame, movie, drama, anime, manga! We're alive! People shed blood and die. This isn't a game! You can't just selfishly use death as your tool!"
Though he is an assassin, he only kills when it is completely necessary: he views all fights as a test of strength: something truly honorable. He detests murder without a cause and respects his opponents, especially if they're a good match for him. Thus, by the end of his tenure with the UAA he's gone from vengeance and joy killings to a genuine desire to topple an organization that's treated so many lives like so much cheap entertainment. Particularly when these were the lives of people he respected--fellow assassins who fought hard, only to be caught in a never-ending cycle of violence. In short, Travis really does see value in the lives of others, and if he doesn't have a good reason to kill a person, he won't.
The pain of the deaths of his loved ones (his parents' murder many years ago by his sister Jeane, his battle to the death with that sister three years ago, and his best friend Bishop's recent murder) has still shaken him and made him occasionally awkward or naive in social situations. This also applies to romantic relationships: he talks a big game, but most of his experience comes from porn tapes and hentai. He's been betrayed before and can be hesitant to trust others as a result, so it takes a lot of work to get past his angry otaku exterior. When he does open up and befriend someone, though, he is very loyal and will do his utmost to protect them. He was also once unable to kill women--something he's now overcome--but he still maintains his own strange form of chivalry. Though he flirts like nobody’s business, he won't make a move unless prompted, and even then, if it feels wrong (e.g. the girl is crazy or too young), he won't go with it. Basically, he tries to refrain from hurting women he isn't assigned to fight, and doesn't mack on the underage. He also refuses to kill children (except for the one that was actually a ghost, but that was different) and has previously spared assassins who he believed were too young.
At times, he seems to be gullible or naive, initially falling for the traps that every opponent sets for him--and really, it takes a very special kind of person to pick up scorpions with a set of tongs, put them in an OPEN container on your back, and then bend over to pick up more scorpions. He leaps into bad situations without a thought for consequences, and is easily manipulated by a nice rack and a pretty face (thanks a lot, Sylvia). But on other occasions, he displays a clever streak, especially when he's fighting: he'll study an opponent's style and learn their weak points quickly enough to take them down. He even waxes poetic from time to time, usually when he's made to question his own philosophies. And, in the end, he’s at least persistent; it’ll take a lot to dissuade Travis from a goal he’s set for himself, for better or for worse.
Though Travis eventually faces his dark past, he can't completely put it behind him--there's still a picture of Jeane (his first love, half-sister, and the murderer of his parents) in his house, though the face is scribbled out. He is a man filled with a lot of pain and a lot of regrets behind a seemingly shallow front. He won't admit it to anyone, not even himself, but the guilt is always there and constantly gnawing at him. He's caught in a vicious cycle of his own making: by refusing to completely reconcile with his past and move on with his life, he tries to find distraction and solace in assassination, and when things go wrong and he isn't sure what else to do, he continues to kill and find different ways to shift blame for his problems away from himself. The assassination business was a way out, and a self-destructive one at that.
In the end, true to the game’s title, Travis Touchdown is anything but a hero. However...what matters now is that he is at least somewhat aware of these personal flaws. He's had time to think about things. Even if he doesn't stop killing, he's still taking it more seriously. He knows all too well how badly it hurts to lose someone, and he'll do anything for the few loved ones he's got left. But most importantly, he wants to actually start doing things right and turning things around for himself. He wants to be a hero. He even says it himself.
"I want to be a hero, by my own standards."
Long story short, Travis has grown from a near villain protagonist to a jerk with a heart of gold. He's still got a slightly...unique view of right and wrong, however, and he's still not an entirely emotionally mature individual. Though he's still got a very long way to go before he can truly become a good guy--if he can ever become a "good guy" at all--he's on his way there.
POWERS:
Travis is skilled at swordplay as well as physical combat, with a focus on hand-to-hand brawling and wrestling techniques. His experiences in both are varied; he's learned new techniques everywhere, from training in the infamous Dungeon in Calgary and under a former professional wrestler to correspondence courses and video tapes. His style's rough at times, yes, but his strength is not something to be taken lightly. He's at his most clever in the middle of a fight--he's got a decent sense of strategy, even if he's sometimes too hot-headed to remember it. (For example, during his fight with Bad Girl, the wrestling moves he did were all focused on weakening her batting arm.) Travis is also quick to learn new techniques and is reasonably intelligent. However, Travis is an ordinary human and, now that he’s without cutscene immortality and unlimited continues, he can be killed fairly easily. Furthermore, his fighting style is quite rough and unrefined, and he is also mostly accustomed to a beam weapon, which is much lighter than the average sword.
SAMPLES
1ST PERSON: here, and if a d_p sample is too fourthwally, here
3rd PERSON: here
MISC
PLANS: Travis is here to get routinely upstaged by Henry Cooldown. 8') But no really-- Travis is a wildcard of a character, and how he will react to the missions and action in spite of being an action-based character will vary wildly! I'm always excited to explore his morality/lack thereof and how he affects other characters, and in a mission-based game it'll be interesting to kinda let him loose with everyone else. :9
ITEM: His beam katana, Tsubaki!
CHARACTER @ID SUGGESTIONS: @CROWNLESSKING, @NOMOREHERO, @TRAVISTHEGREAT - all things he's been canonically either nicknamed or known as via urban legend! alternatively something truly horrible because he's a giant embarrassing weeaboo
HOW DID YOUR CHARACTER JOIN COST?
He joined of his own volition, but, much like his recruitment to the UAA in canon, the circumstances are pretty murky and likely involved him getting super smashed in a bar and agreeing to it without fully understanding the consequences.... rip.
